EA scraps in-game purchases for at This particular point

Gamers play the video game 'Star Wars Battlefront II' developed by DICE, Criterion Games along with Motive Studios along with published by Electronics Arts on Sony PlayStation game consoles PS4 Pro during the 'Paris Games Week' on October 31, 2017 in Paris, France.

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Gamers play the video game ‘Star Wars Battlefront II’ developed by DICE, Criterion Games along with Motive Studios along with published by Electronics Arts on Sony PlayStation game consoles PS4 Pro during the ‘Paris Games Week’ on October 31, 2017 in Paris, France.

EA has temporarily scrapped a controversial money-generating feature in its “Star Wars Battlefront II” video game which was released on Friday, following backlash through fans online.

The controversy centered around in-game purchases which allow players to save time by spending real money to make key characters like Luke Skywalker along with Darth Vader available to play with. Traditional games require players to play for a certain number of hours or do specific tasks in order to “unlock” rewards along with characters.

Many fans were outraged which the game, which already costs $60 to purchase, was trying to introduce a “pay-to-win” culture, where those who were spending more might advance further.

On Tuesday, EA said the item was reducing the cost to unlock key characters by 75 percent.

along with on Friday, the firm said which the item was turning off all in-game purchases, however only for a temporary period.

“We will at This particular point spend more time listening, adjusting, balancing along with tuning. This particular means which the option to purchase crystals inside the game is usually at This particular point offline, along with all progression will be earned through gameplay,” EA said in a statement.

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